Both can support a competent ranged dmg secondary weap. You can pretty much go past wave 3/10 with just a crovel and then get a tier 3.ĭecide if you prefer the strike and run style, or the stay in the thick of sh!t tank style, and perk accordingly. The katana though is just a very slightly better crovel, but not significant enough to need. But I think all HRG is pointless filler content that makes the game worse by their inclusion. Pretty much all weapons are good on zerk, at least the not HRG ones. Some popular areas may not have good spots for you to funnel zeds so Skirmisher may work better, depends on the map. Mostly blunt weapons.īerserk, despite what some low-skill players may say, is in a great state and offers unique ways to play it based on your skill choices.ĭo you take the quick and deadly role with Skirmisher, or the Brickhouse protector for your team? It depends on how you all are playing and where you hold up. Smash is great for literally all weapons, aim for the head and you can kill every non-large zed in 1 hit with certain weapons. ![]() I think the only meh thing about the perk rn is Massacre, it just isn't really needed because when you level it up the perk will have sufficient damage with its weapons to kill small zeds quickly. Of course, you're free to use whatever you'd like. Remember to block for your team! Your are quite literally the only tank in the game unless you count medic, but I don't believe it to be logical for medics to be on the front lines. But let your team get the first shot on them first, and then assist with this method. Wanna help those guys and other big zed killers even more? Static Strikers secondary fire will emp them, which disables scrake rage temporarily and can prolong a fleshpound's calm period a bit. If you pair it with dreadnought, it's 100 free health every time zed time is triggered, plus all enemies near you (radius is quite large) go completely still, which your headshot buddies will thank you greatly for! I'd disagree with Serious on the matter of Spartan only. There is no good zerk in kf2 history who can't parry. You can do pretty much everything as zerk, but it's teamgame and you should do what no perk is better in → tankĢ. Defend your team, you are no big zed smasher you are tank. There are more or less 2 main points to be a good zerk:ġ. Spartan only if your medic is much better as your big zed killer (what's almost never the case). Massacre is quite useless compared to smash and i don't have a situation in mind where it could be better. Use resistance only if you know abomination will be boss. Use butcher only if you trust your medic (use the first 1-2 waves to check the medics quality) Use skirmisher only if you need or want to kite often Other skills are also viable sometimes e.g. Your skills depend a bit on the team you play with and the map. ![]() ![]() Best weapons are hemoclobber, VLAD, Zweihander and bonecrusher.īut you can use pretty much every weapon as zerk, perk is so strong you don't have to use "meta".
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